﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace FierceWar
{
	public class Level
	{
		protected int _level;
		public int LevelId
		{
			get
			{
				return _level;
			}
		}

		public Level(int level)
		{
			_level = (int)MathHelper.Clamp(level, 1, 100);
		}
	}
}
